![]() There are pockets of exploration here and there, but you are affforded little of the freedom of many of Sword Coast Legend’s competitors. However there is no real scope for exploration as such, the game is very linear. So far, it's the most promising title we've seen at GDC thus far.You’ll be spending most of your time in Sword Coast Legends traversing dungeons, stabbing their inhabitants and stealing their things. We'll keep you updated as the game moves forward. SWORD COAST LEGENDS MODS DIALOG FULLWe advise our readers to thoroughly investigate all games prior to pre-purchase or pre-release investment (and generally discourage such investments, as we don't have a full picture until release copies are in our hands). We know that 2015 is the release target, but not much beyond that. We're genuinely excited about Sword Coast Legends and greatly look forward to its development.īear in mind, as always, that this was a press demo and the game is still under full development. Gameplay looked natural and enjoyable for the player controlling the party, with pause-and-play combat advancing as one would expect for a title like this.įorgotten Realms' Sword Coast is a living setting with significant fantasy depth, affording Sword Coast Legends effectively endless avenues for exploration of story. For a game like this, we much prefer the clean, unified aesthetic with simpler graphics technology to a game that over-invests in visuals. The graphics and aesthetics are befitting of a D&D RPG and, while not employing thrilling visual effects technology, are appropriate and not overbearing. The game is a true return-to-roots for D&D cRPG fans and, if delivered properly, offers a unique gameplay mechanic that greatly extends longevity of the title. Sword Coast Legends is among the most promising video game releases we've seen for the RPG space in recent years. As in the video interview above, we were told that campaigns can extend effectively forever, as in the tabletop game. We don't have any details beyond this at the moment, but it's a critical item of note. Campaign ModeĪlthough not much could be discussed at the meeting, Sword Coast Legends will feature a "campaign mode" that allows DMs to author, map, plan, and execute a custom D&D campaign in-game. The DM is represented as a wisp on the screen, so whenever the DM is near, the player knows that the wisp represents the cursor location. The DM can also conceal doorways to create secret treasure rooms, awarding parties that actively search, or plan ambushes at the height of tension. To this end, Sword Coast Legends grants DMs the ability to promote and demote monsters, dynamically remove or add monsters from play, and directly assist or hinder the player's party in combat. Tabletop players know that DMs often "fudge" die rolls to ensure a party isn't over- or underwhelmed with combat and encounters. Bringing parties to the brink of death - without wiping the party - is rewarded with more threat. If the DM is responsible for a "TPK" (Total Party Kill) as a result of an unrealistically challenging encounter, the DM will actually lose threat level as a reminder of her role. Threat is effectively the currency for the DM, and can only be regained by building a rewarding scenario for the player. In Sword Coast Legends, the DM uses her "threat level" to place monsters, lock doors, set traps, or otherwise manipulate the dungeon. For those unfamiliar with tabletop RPGs, we feel it's important to point-out that the DM (or GM) is not competing against the player rather, it is the DM's job to fascilitate a fun, intriguing adventure by carefully building campaigns (stories) and encounters. Sword Coast Legends' DM mode allows a Dungeon Master - the role assumed by a tabletop RPG's organizer and overseer - to build the player's experience by way of direct "hand of god" interaction with the world. Introducing the Dungeon MasterĭM mode is unique. Combat can be thought of as vaguely similar to Bioware titles, namely in that it uses pausing and single action queuing for more strategic gameplay. The game, developed by n-Space, puts players in control of a party of four adventurers, focusing on story-driven gameplay and tactical combat. As the name would indicate, our time as players will be spent along the very well-developed Sword Coast, the home to Amn, Baldur's Gate, and other well-known fantasy locations. Salvatore, the prolific fantasy author who worked on Kingdoms of Amalur. Gamers may be indirectly familiar with Forgotten Realms via R. Sword Coast Legends is a party-based role-playing game that uses the 5th Edition D&D ruleset, licensed by Wizards of the Coast, and takes place within the Forgotten Realms universe. Sword Coast Legends Developer Interview on DM Mode & Campaigns ![]()
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